Hi,

max_entities = 10000; //fill in any value here

Please note though that you cant give all of them an active while() loop (only ~1000 or such). So use a global while() loop to e.g. update/change them, and the event system for e.g. push or impact events (just like normal entities).

I have tried something similar on time and its possible but not as high numbers as minecraft I think (unless you use some really complicated tricks to solve it).

Last edited by Reconnoiter; 07/27/16 14:17.