Yes I see.

What about using and out side app to do deformation foliage collision then talking to the engine with the pre/post changes..? Opens another thread for the work and sends the changes back?

Also
Quote:
The main problem of the engine is that it cant use multi threading for collision, loading levels playing sounds and rendering.
That's why it slows down so fast.

This is because this tech advance but these tasks are still chucked solely on the CPU and the newer based hardware solution absent dx9, correct?
Edit - Change of mixed heart below
Hell... Why are we trying to save this?

I'll learn and teach all users an other engine if the devs want to leave us lost and longing!!!

Last edited by Malice; 07/27/16 01:58.