Blindly assuming ->> I'd wonder what pssm base the shadec-evo is using? I remember Slin haves posted a better and fix Pssm and it fixed flickers and issues with the older method... Might be worth comparing them or if Slin has time to reply to a PM he might know right off if we should be trying at change the shadow pssm set to his 'Improved version' Also Sivan did a lot of work with the Shadec package in the past, It might be worth a PM question to him.

Of course I hate to ask out to both as they are surely busy with things none 3dgs these days. But a short and quick PM just for clarity and then we can try and figure out the fixes ourselves. (Guess I don't want to bug anyone and surely not ask them to come and rework or reexamine the shader package.)