Originally Posted By: rayp
Making destroyable glass ... thats intresting. But how ? Creating flying glass sprites ? Particles ? Best would be a mdl file of the window with a break animation i guess. Isnt there any tool creating such a animation ?
, its not that the glass itself is hard to make I think, but it creates some annoying requirements for which parts to leave open in walls.

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dont know to be honest. Maybe creating complete "floors" as map entity, loading removing them when needed, but this sounds not fast while thinking about.
, I dont think i will be doing that but i have to applaud you for the creative solution which involves map entities grin

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Ahh sure, the CLIPPED flag becomes usefull here too.
, oh yeah still needed to add that to the actions.

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I think with breakable glass you should be selective between what is 'crack-able' and what can be fully shattered out.
, that is a good idea. It gives me more control over where the player could look and enter inside and saves some modeling work.