Working on sprites pre-rendered from models directly in Acknex with ShadeC EVO. Creating the animation files with my old editor CED ( see "Third party tools" ) Looking really cool in game.
edit Started Friday to work on a topdown "ultra arcade" shooter. Map comes from my zombie-fast-fps. Took some time to adjust the workflow, all enemys are sprites, means a lot will run around on the map ( first test around 60 on screen, pathfinding and 60fps in fullscreen )
Greets
Last edited by rayp; 07/17/1603:58.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;