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the rendertime for 2000 sprites is around 1.0-1.2ms on my machine. it could be faster... but performance shouldn't be a problem.

Could it possible work as 2d particle system? Or rather 2D visual fx system..

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however, things like collisions are going to be a bit tricky. I'll have to write my own collision system.


I would assume this would just be a simple matter of modifying a collision system already available. 2D collision, after all, isn't new, and I would assume that it's "state of the art" hasn't advanced much in years.

However I assume my way into a lot of falsehoods...lol