@Malice: If I understood right, you're using actual movement vectors instead of placing the object at the calculated position on the curve? cool stuff.

At the moment I'm working on my 2D renderer. I just made some improvements to allow for pixelart rendering:


(too many scriptfiles ;_;)

Edit: next up will be an interface system

Last edited by Kartoffel; 06/18/16 12:22.

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