Would be cool to sometimes let the neck/head part spray lots of blood on a headshot
Already done?
When head is gone it sprays.
Something fleshy is still missing
hitvertex with hit.z check. Then ent_morph (no v_mask or somethng). BTW, iam using cloned animations (some blood decals wont fit 100% cause of a bug but i dont care right now, else Nexus grows too much)
game_save/load:
It maybe faster, but it just isnt working correct.
edit:
Some small update, more gore (still WIP)
Like said, when head explodes they perform the running animation while blood spreads, then they fall down.