something like:
Code:
Pseudocode:
...
ent_animate(stand);
my.pose=2;
ent_animate(crouch);

my.pose=3;
ent_animate(crouch);
ent_animate(walk,ANM_ADD);

if(my.skill1>0)
ent_blendpose(1,2,my.skill1);

my.skill1=100*key_w;
smooth(my.skill1,0.99);



The example in the manual should hint you to the right way.


Professional Edition
A8.47.1
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http://www.yueklet.de