Pseudocode: ... ent_animate(stand); my.pose=2; ent_animate(crouch); my.pose=3; ent_animate(crouch); ent_animate(walk,ANM_ADD); if(my.skill1>0) ent_blendpose(1,2,my.skill1); my.skill1=100*key_w; smooth(my.skill1,0.99);
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