Ah sure. Nice feature man! grin Good idea that NULL entity thing! grin

edit: But applying damage via c_trace i would not do in this case. First i had but now this is done via bullet entity ( mainly for the shotgun part this is important ). My idea behind would make more sense with slow bullets. In topdown games like "Raptor" u get what i mean. In a FPS you may be right here ^^
edit2: And if the bullet performs the c_trace every bullet can place decals btw ( like the shotgun )
edit3: I reversed the bullet logic. Bullet flys, hits something, performs c_trace. This modification was caused by the shotgun ^^ . again, your Version is much faster for sure!

Last edited by rayp; 05/24/16 18:10.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;