Originally Posted By: rayp
Good idea. But iam no friend of particles. For now they're fast enough. But thanks for the tip anyway.
And i use the entity of the bullet for a lot of things, like playing ric sounds at hit pos, applying damage etc.
I use 'c_trace' with stretched particle, at the hit position I create NULL entity to play ricochet sound with 'ent_playsound'.


Greets.


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