When I toggle window mode, everything get's fucked up frown



Edit: another quick tip for your sparks particles from bullets, make them move away from the normal of the wall, take a look at this:
Code:
VECTOR sparkPos, tempVec;
vec_set(sparkPos.x, vector(random(7) + random(7), 0, 0));	
vec_to_angle(tempVec.x, normal.x);
vec_rotate(sparkPos.x, tempVec.x);
effect(effect_spark, 20 + random(5), target.x, sparkPos.x);



Also, some other things that I noticed.. too much test on the screen, it's really hard to aim because of this, maybe you could place them somewhere else on the screen (top middle or lower middle position on the screen):



And one thing about movement, is it intended to have such a low gravity force? I mean when you jump up, player is like floating and then slowly going down to ground.



Greets


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