VECTOR climb1_bones_pos[11];
vec_set(climb1_bones_pos[0],vector(0,0,0));
vec_set(climb1_bones_pos[1],vector(0.75,0,2.875));
vec_set(climb1_bones_pos[2],vector(5.875,0,7.375));
vec_set(climb1_bones_pos[3],vector(7.25,0,13.87));
vec_set(climb1_bones_pos[4],vector(10.25,0,14.37));
vec_set(climb1_bones_pos[5],vector(10.25,0,13.37));
vec_set(climb1_bones_pos[6],vector(10.25,0,14));
vec_set(climb1_bones_pos[7],vector(10.37,0,15.5));
vec_set(climb1_bones_pos[8],vector(11.35,0,22.55));
vec_set(climb1_bones_pos[9],vector(12.36,0,31.03));
vec_set(climb1_bones_pos[10],vector(15.62,0,31.87));
VECTOR climb1_to_pos[10];
var ci;
for (ci=0; ci<10; ci++) // repeat 10 times
{
vec_diff (climb1_to_pos[ci],climb1_bones_pos[ci],climb1_bones_pos[ci+1]);
}