A fix:
search this line
// rotate angle towards the movement input:
vec_to_angle(LERP_ANGLE.pan, ABS_DIST.x);
and change it to this:
if(FORCE.x != 0 | FORCE.y != 0)
vec_to_angle(LERP_ANGLE.pan, ABS_DIST.x);
the reason is:
ABS_DIST go, if the player dont move, all three af 0
but vec_to_angle continues
and the my.parent.pan rotate slowly to a false direction
but with this fix is my.parent.pan, after stop moving, on the right direction
greets tom
=)