A fix:

search this line
Code:
// rotate angle towards the movement input:	
vec_to_angle(LERP_ANGLE.pan, ABS_DIST.x);




and change it to this:

Code:
if(FORCE.x != 0 | FORCE.y != 0)
vec_to_angle(LERP_ANGLE.pan, ABS_DIST.x);


the reason is:
ABS_DIST go, if the player dont move, all three af 0
but vec_to_angle continues
and the my.parent.pan rotate slowly to a false direction
but with this fix is my.parent.pan, after stop moving, on the right direction

greets tom
=)

Last edited by tagimbul; 03/21/16 16:52.

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