I would like that a mdl object do not other objects obscuring.
now i will try the NOFOG flag
edit: i have no problems with fogs
edit2:
in the manual the example works only for sprites
Code:
ENTITY* skyMountain =
{
  type = "mountainsphere.mdl";
  layer = 3; 
  scale_x = 0.25; 
  flags2 = SKY | SCENE | SHOW;
}


Last edited by CocaCola; 02/07/16 13:32.