Originally Posted By: pegamode
I'll now do the "delete-undo" trick and check the logfile again.

And here it is:

Code:
[21:08:07:534] INFO [void print_all_running_tasks()]: starting function
[21:08:07:534] INFO [void print_all_running_tasks()]: calculateFreeGPUmemory
[21:08:07:534] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:534] INFO [void print_all_running_tasks()]: mouse_key_observer
[21:08:07:534] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:550] INFO [void print_all_running_tasks()]: animate_mouse_map
[21:08:07:550] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:550] INFO [void print_all_running_tasks()]: garbageObserver
[21:08:07:550] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:550] INFO [void print_all_running_tasks()]: fmod_eventUpdater
[21:08:07:550] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:550] INFO [void print_all_running_tasks()]: fmod_trackMemoryUsage
[21:08:07:550] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:550] INFO [void print_all_running_tasks()]: inv_arrows
[21:08:07:550] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:550] INFO [void print_all_running_tasks()]: internalClock
[21:08:07:566] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:566] INFO [void print_all_running_tasks()]: scheduleHandler
[21:08:07:566] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:566] INFO [void print_all_running_tasks()]: load_new_room
[21:08:07:566] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:566] INFO [void print_all_running_tasks()]: mouse_key_observer
[21:08:07:566] INFO [void print_all_running_tasks()]: entity is NULL
[21:08:07:566] INFO [void print_all_running_tasks()]: exiting function
[21:08:07:566] INFO [void load_new_room (STRING* lName, STRING* entPosName)]: loading level: telescope_room.wmb
LevelInit at 44.897
15 entities 0 cameras 0 lights 0 sounds 2 paths
 1 lmaps 1 textures 7 meshes 7 submeshes 104 faces...ok
LevelReady at 45.528
[21:08:08:206] INFO [void load_new_room (STRING* lName, STRING* entPosName)]: level was loaded.
[21:08:08:456] INFO [action useable_object()]: starting function
[21:08:08:456] INFO [action useable_object()]: start action for: telescope_controls
[21:08:08:456] INFO [action useable_object()]: added object to inRoomObjects vector.
[21:08:08:456] INFO [action useable_object()]: exiting function
[21:08:08:456] INFO [action useable_object()]: starting function
[21:08:08:456] INFO [action useable_object()]: start action for: telescope_right_button
[21:08:08:472] INFO [action useable_object()]: added object to inRoomObjects vector.
[21:08:08:472] INFO [action useable_object()]: exiting function
[21:08:08:472] INFO [action useable_object()]: starting function
[21:08:08:472] INFO [action useable_object()]: start action for: telescope_left_button
[21:08:08:472] INFO [action useable_object()]: added object to inRoomObjects vector.
[21:08:08:472] INFO [action useable_object()]: exiting function
[21:08:08:472] INFO [action useable_object()]: starting function
[21:08:08:472] INFO [action useable_object()]: start action for: telescope_coinslot
[21:08:08:472] INFO [action useable_object()]: added object to inRoomObjects vector.
[21:08:08:472] INFO [action useable_object()]: exiting function
[21:08:08:487] INFO [action useable_object()]: starting function
[21:08:08:487] INFO [action useable_object()]: start action for: telescope_instructions
[21:08:08:487] INFO [action useable_object()]: added object to inRoomObjects vector.
[21:08:08:487] INFO [action useable_object()]: exiting function
[21:08:08:487] INFO [action useable_object()]: starting function
[21:08:08:487] INFO [action useable_object()]: start action for: door_audry_telescope
...



But I just saw something suspicious in one code block ... I will dive deeper into that now.


why is there one more entity if you undid the delete?

this one showed 15 the previous 14

Last edited by Wjbender; 02/01/16 21:33.

Compulsive compiler