That's the important part:

Code:
Normal exit at 1859.663
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Pro Edition V8.46.3 - Sep 10 2015
(c) Conitec - www.3dgamestudio.com
Close window at 1859.874



It can happen that the game does not crash, but still the log is incomplete. And then there's something wrong, even if you don't notice.
So if you patch your level with the delete and undo trick, what happens to the log?