Originally Posted By: pegamode
The problem is that the crash disappears once I change anything in WED:

- I delete a model ... crash is gone
- I add a model ... crash is gone
- I replace a model ... crash is gone
- even if I delete a model and add it again ... crash is gone
, what do you mean with your 4th bullet/point; do you mean delete it in WED and create it in your script?

Have you tried to recreate the map through script (as in first load a new empty map than use ent_create etc. to put every used model/sprite/texture in it)?

As a last resort, have you tried just adding a dummy model (bullet/point 2) and does it give signs of memory/random errors?

Last edited by Reconnoiter; 02/01/16 14:58.