Hi JCL,

thanks for your reply.

I've already removed all entity actions ... no change at all.

I've also logged out all currently running functions right before the level_load and removed them. The crash still occured.

Then I logged out all running functions right after the level_load and before the wait(1) ... the list doesn't differ from the one taken before the level_load.

After that I resaved all models used in both levels and removed the sky texture. Still no change.

Everything hints to a memory issue somewhere, but I wasn't able to find anything yet.

Is there any possibility to get more information about what the engine is currently processing?