The manual says:
Quote:

Bitmaps in special formats (except cubic environment maps), compressed DDS bmaps, or bitmaps used as render target can not be copied into.

but you could do the opposite, I guess...

But, my only idea is that txesmi is using 1 bmap_blit, you're using 4. Try 'wait(1)' between them?


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201