I thought it was something related to the difference between a common bitmap and a render target but I can't reproduce the problem confused

Code:
vec_fill ( &screen_color, 128 );
bmap_zbuffer ( bmap_createblack ( 4096, 4096, 32 ) );
BMAP *bmpSource = bmap_createblack ( 1024, 1024, 24 );
BMAP *bmpTarget = bmap_createblack ( 4096, 4096, 24 );
draw_textmode ( "Arial", 0, 800, 100 );
bmap_rendertarget ( bmpSource, 0, 0 );
	draw_quad ( NULL, nullvector, NULL, vector(1024,1024,0), NULL, COLOR_GREEN, 100, 0 );
	draw_text ( "XYZ", 0, 0, COLOR_BLUE );
bmap_rendertarget ( NULL, 0, 0 );
bmap_blit ( bmpTarget, bmpSource, vector(3072,3072,0), vector(1024,1024,0) );




Last edited by txesmi; 11/27/15 16:49.