I meant I don't use encryption, because I intended maximum mod-ability. If you want custom models for all objects, just create a mdl file and edit the level in Notepad... laugh

But, if I wasn't aiming for this, I would have definitely used some encryption or something to obscure the original definitions... Hackers are everywhere grin

Originally Posted By: sivan
I kept a small amount of parameters as reserves for future additions that worked in most cases, other times it is good to add a version ID then you can make branches...

And I thought about all this after I finished the whole game grin
My best solution so far is to add a definition at the start of the file that tells how long an object definition is (how many parameters except the defaults(model,pos,angle)) and if you want to save space, you could add this "parameters" definition for each object separately, so that you can minimize the parameters for objects that don't have that many...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201