EpsiloN described exactly how I solved save/load in MapBuilder laugh
simple but works. I kept a small amount of parameters as reserves for future additions that worked in most cases, other times it is good to add a version ID then you can make branches... by the way, in my editor I preferred text files to easily debug them, but for a game a binary stuff is probably better/safer/faster...


Free world editor for 3D Gamestudio: MapBuilder Editor