I think that is very helpful and kind. The old test dummy model is a bit date.

If it is possible, using a uniformed bone rig.
Additional -
Click to reveal..
If it's even more to ask(if you already know)a guide for deleting the mesh and reassign the purposed bone struc to any new mesh.

I know 3ds max has tools to modify bone rigs to struc like each other and transfer animation. But for some, with other tools, (Like MED ->yuck!) deleting the mesh adding a new mesh and reassign the verts my be easier.


Respectively Thank you and kind offer
Mal