Hi Jcl

I noticed that ent_animate messes up animation if names start with the same letters. For example if we have animations "walk" and "walkback" and in code we call "walk" animation, and in model "walkback" standing before a "walk" animation, ent_animate will play "walkback" animation. Also if this two animations stand next to each other, engine will play both animations together. Seems ent_animate takes only the first 4-5 letters to grab animation from mdl.
This thing is not so important but sometimes can be really confusing. Perhaps a little explanation in the manual is enough.

Here is test level


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