indeed, the lighting of map-entities (and blocks) differs from models slightly. I use a little different multipliers to get the same lighting for a map-entity and a model created from it. just can't always remember for all the details... but it is not mtl_flat or mtl_shaded dependent !!!

Last edited by sivan; 11/21/15 14:20.

Free world editor for 3D Gamestudio: MapBuilder Editor