Also this path_Set() should not be there

Code:
if((my.z >= 47) && (my.z <= 49)) // once on bottom of 
         //    tower, monster faces and runs toward player
      {
         path_set(my,NULL);



My quote from days ago
Quote:

LOL are you detaching when you reach node 2 by calling path_set(my,NULL);
to many times?

Last edited by Malice; 11/15/15 20:37.