When i see how many times my workshops and tutorials are downloaded there
are still a lot of people out there working with 3dgs
the main problem of
3dgs is the lack of simple and clear examples
it's a good thing we have
a nice forum still.
it's the creative artist that makes a game it does not have to be made
with a great super engine as gameplay is important.
I tried unity but i still can't get used to that stuffed work area with so
many buttons and functions that you simply get lost in it. I like working with 3dgs and although it should use a major update the working enviroment feels good to me
I do remember the old days when i bought 3dgs as it stated no programming was needed well boy were they wrong