In my link run the other day I found people - locking the d3d backbuffer and streaming it by H264 . - Noting the locking to be a bottle neck and also noting that there is no way in dx9 to grab the front buffer.

I can try and grab more of those links with examples if you like. However, I don't want to add more confusion and a different path to your already deep woods.

Quote:
PS.: And, another quick question, haven't asked google yet, but how do I get the device context that the Acknex uses? Didn't find any pointers in the manual... Sorry if this is a stupid question.

Manual of note
http://www.conitec.net/beta/adraw_begin.htm
http://www.conitec.net/beta/ad3d_lockable.htm
http://www.conitec.net/beta/prog_using_Direct3D.htm
http://www.conitec.net/beta/bmap_zbuffer.htm
http://www.conitec.net/beta/render_zbuffer.htm
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The LPDIRECT3DSURFACE9 pointer to the created z buffer is available through the render_zbuffer variable.

LPDIRECT3DSURFACE9 and IDIRECT3DSURFACE9 seem analog.So I'm not sure if this is
LPDirect3DDevice9->GetBackBuffer() to obtain the back buffer surface
- use LPDirect3DSurface9->GetDC() to obtain the device context.

None dx9
https://msdn.microsoft.com/en-us/library/windows/desktop/dd144947(v=vs.85).aspx
http://www.conitec.net/beta/hWnd.htm

EDIT2 - and just thinking -is possible? create bmap_zbuffer, render screen to it. Then stream that.

Last edited by Malice; 11/03/15 18:41.