<---Swimming over his head.
Click to reveal..
Could you pull the dx 9 back buffer, send it as raw , pulling it back in , then feed it to the new machines dc?
Quote:
use IDirect3DDevice9::GetBackBuffer() to obtain the back buffer surface
- use IDirect3DSurface9::GetDC() to obtain the device context.

EDIT- MORE fun with Google http://gamedev.stackexchange.com/questio...without-using-d
Yup, sorry. Hbitmap- is a Windows system struct of some type to hold a bit .. hbitmapdc- seems to be hbitmap Device Context.
Quote:
hBitmapDC: Handle to a device context of the image .......
d.
-form Microsoft.

Google was fun, but yup - have no really answers.

Last edited by Malice; 11/02/15 09:17.