<---Swimming over his head.
Could you pull the dx 9 back buffer, send it as raw , pulling it back in , then feed it to the new machines dc?
use IDirect3DDevice9::GetBackBuffer() to obtain the back buffer surface
- use IDirect3DSurface9::GetDC() to obtain the device context.
EDIT- MORE fun with Google
http://gamedev.stackexchange.com/questio...without-using-dYup, sorry. Hbitmap- is a Windows system struct of some type to hold a bit .. hbitmapdc- seems to be hbitmap Device Context.
hBitmapDC: Handle to a device context of the image .......
d.
-form Microsoft.
Google was fun, but yup - have no really answers.