I've been working with GS for over a decade too. I have made several games with it as well. I am not blaming the system, I am quite annoyed that there is such a difference from the published version and the development version. If the development build would give me the same crashes I could fix these problems much easier.


For whatever reason warn_level was not set. I must have deleted at some point. Running it now shows me no errors

Thanks Superku, this makes it much more bearable to test published builds and to clean the setup afterwards.


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