Then fix that weird "image jumping" issue. That's a warning sign for some deep code issue, overwriting memory or faulty pointers and such.

I've once written a program (or... 10+ programs) to solve a 16x16 tile puzzle called Eternity II. I've experienced some weird bugs doing so, for example the program going through the board in a weird and seemingly not programmed way/ routine after ~100 iterations. All bugs where either memory related (wrong array index access) or - what I didn't know back then - limited stack memory size. I called a recursive function which used local arrays, like data[1024], not knowing that the allocation of such "big" arrays fails after some levels into the recursion.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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