@Benni003, Ok well I guess I'm no help. Good luck.

One question - I do not know if it work this way - Instead of rendering to the bmpMap, can you render to bmap_zbuffer.

bmap_rendertarget(render_zbuffer,0,0);

Yes I have no clue and am now just guessing. Sorry I'm not testing this stuff, I don't have the engine currently installed
Mal


Quote:
The LPDIRECT3DSURFACE9 pointer to the created z buffer is available through the render_zbuffer variable.


And the BMAP struct takes a LPDIRECT3DTEXTURE9

Info for moving LPDIRECT3DSURFACE9 into LPDIRECT3DTEXTURE9

http://stackoverflow.com/questions/14279843/directx9-surface-to-texture

And YES I'm just wild fishing

Last edited by Malice; 10/14/15 18:23.