Hey guys,

I am trying to get a published game to load a map from a text file. Essentially I have a text file which looks like this;

Map=test.wmb
Sky=skybox+6.tga
Music=testMusic.ogg

Now when I load the game up from SED it loads just fine, however when I publish the game it can't find the test.wmb file. From what I can tell A8 will combine the maps curing the publishing process. What I am eventually trying to do is have the published game look in the Maps directory and populate a list with any sub directories in that directory. This is so I can output the results to an internal "maps" string which will be used to show the player which maps are available on their system. Then when the player selects a Map, the game will navigate to the selected map directory (Maps>Arena) and pull the map.config file which will tell the engine to load the selected map. Any ideas on how to achieve this? Again, the way I have it set now works perfectly but only when it isn't published. Any ideas will be appreciated. Thanks again!