#include <acknex.h>
void main ()
{
mouse_mode = 4;
wait(1);
level_load ( "" );
camera->x = -60;
ENTITY *ent = ent_create ( SPHERE_MDL, nullvector, NULL );
vec_scale ( &ent->max_x, 2 );
vec_scale ( &ent->min_x, 2 );
while ( !key_esc )
{
VECTOR vecPos;
vec_set ( &vecPos, &mouse_dir3d );
vec_scale ( &vecPos, 1000 );
c_trace ( &camera->x, &vecPos, NULL );
if ( HIT_TARGET )
{
draw_text ( "EOEOE", mouse_pos.x, mouse_pos.y, COLOR_WHITE );
}
wait(1);
}
sys_exit ( NULL );
}