I was reading the update thread and saw this
http://www.conitec.net/beta/collision.htm
Please view chart in the link -- damn spacing
Quote:

Obstacle Model, Sprite Model (POLYGON) Terrain, Map, Level
c_trace Ray Polygon Ray Polygon Ray Polygon


If c_trace is always striking a polygon hull, then why would you ever need the USE_POLYGON flag
http://www.conitec.net/beta/c_trace.htm
States..
Quote:
USE_POLYGON Uses a polygonal hull of all target entities even if their POLYGON flag is not set. Only for entities with a collision
model, i.e. when the WED PASSABLE flag was not set and collision_mode not deactivated at entity creation.


It would seem to say model and model polygon both interact as polygon hulls.

I can say for a fact that this whole section lead to much confusion for me as a nwebie. Including activating the USE_POLYGON flag in every trace. A habit I often revert to as noted in a post in the last 5 months were someone(maybe 3Run), corrected me again on this issue.

Last edited by Malice; 09/03/15 20:12.