ding ding ding Winning information HERE
http://www.conitec.net/beta/amax_lights.htm
All dynamic lights are clipped against the light_view frustum. If the active view is different to the predefined camera view, the light_view pointer must be set to the active view, or to NULL when there are several active views and the lights must not be clipped.


found in that um manual

Last edited by Malice; 08/30/15 18:10.