So, been playing around with creating models in Blender and then exporting them as an FBX and importing them with MED to save as an MDL. Seems to work fine (though I have yet to play with animations), but I have an issue when I export the textures. Objects in the model which are physically behind other objects are appearing as if they were in front of them (once I create them through SED). It is as if the texture of the object in behind is assigned to a higher layer (when exporting a model w/o a texture, the polygonal shape is fine), but in both Blender and MED things look fine (if object A is between be and object B, I only see object A). On a hunch, I did try combining all of the pieces of my model into one object before exporting them from Blender, but that didn't seem to fix it.

Thanks for any help!

Last edited by Hawthourne; 08/27/15 22:01.