I'm still learning the syntax of Lite-C
I know I could have used a more generic approach (with arrays), but my first goal was to get a prototype working for a standard 3DSMax biped. I am also still (just) learning about structs, so I posted it as is while it still works
I am still learning structs, so its far from done, but my goal will be to build a system with animation templates that can be plug & played on any biped model and possibly tweaked with ease in-game.
Thanks for your example (I haven't tested it yet) and lets hope we could all use this for animation some day.