Finally got the shader based antialias properly working from a 2^2 render and a simple downsample shader.



I did not define the zbuffer bitmap and the shader was messing up the coordinates. I almost went crazy xP

@Reconnoiter
I know, but there is an inherited 'high quality' button I have to fill, although there is no way to improve those bunglers models with post processes.

EDITED________

feedback? grin

Last edited by txesmi; 08/12/15 07:46.