As you probably know activating the render target bmap of a view disables the full scene antialias on the view.
The only solution I can imagine is building a 2x supersampling in order to get a fake antialias before post process. Is this a valueable solution? I never did it before.
And here comes the question for a DX master... there could be a way to capture the 'antialiased' scene in order to use it on a pp effect?
Thanks in advance,
txes