Originally Posted By: Malice
However 3d games are unique and specialized, each demanding original content. So your business model sucks!
, not really, in a perfect world; everything would be unique and we (/indies) would all have major development teams to create all our assets ourselves at high quality. But we don't live in that world and we don't always have money to hire modelers or even expand the dev team. Packs offer here a solution to still being able to produce games with graphics within a limited time and/or money budget.

In the cases its either:
- packs
- no or very simplistic / arty graphics
- stealing someone elses stuff
- graphics that suck

I think we can all agree that the first 2 are preferable, and that the 2nd is not always possible (e.g. some games benefit from realistic graphics, or e.g. you need to be skilled/giften to create arty graphics).