Moving forward!
- in LightFrog, a cubemap was generated for the 2..4 shadow views which was a waste of space, now I create individual render targets
- also, I made it possible to have 1 cascade only
- performance is now for the above scene 125 fps with one cascade, which was 70 fps when I started
- sun and skylight is now separated and configurable
- most configuration is now performed through WED gizmo entities with WED skill templates

Next things:
- genius for CSM for small scenes
- integrate per-pixel environment map reflection pass into light calculation