I'm not sure if I understand what you need, but here's what I'm thinking:

In case you want to limit a model in 3D space not to fall below the middle of the screen space, use vec_to_screen to get the screen coordinates of the model and if they are higher than (screen_size.y / 2) stop the falling...
But this requires a static camera height.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201