it could be also solved by manipulation the vertex normals, once on entity creation.
e.g. for sprite grass I set the vertical (0,0,1), but it is better to lerp them between default normal and vertical normal, thus you get some lighting, but very softly. for me it is better as this solution is cheap and does not break the lighting of the entire scene.


Free world editor for 3D Gamestudio: MapBuilder Editor