///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
function main()
{
vec_set(screen_size,vector(1000,600,0));
wait(1);
video_window(NULL, NULL, 4+16+32+64+128, "my game");
vec_set(sky_color,vector(150,90,90)); // dark blue
vec_fill(sun_color.blue, 225);
d3d_antialias = 9;
shadow_stencil = 3;
max_entities = 1;
level_load(NULL);
ent_create(NULL, nullvector, NULL);
ent_create(NULL, nullvector, NULL);
}