Originally Posted By: EpsiloN
I think the AUM has examples. But, I'm not sure if it uses the physics engine...

But, even if it does, its just copy-paste to get it going laugh


Unfortunately, it also uses physics engine frown

One of the problems I get with physics is that it ruins my aiming/shooting code. I use c_trace/vec_to_screen method for aiming. Without physX, the crosshair is centered in the screen and remains like that (which is good). But with physX, the crosshair panel keeps moving and leaving the center position. Can the physics engine affect c_trace & vec_to_screen functions? I mean how come? ....


Nothing to say ....