Finally the MoCap report...and because iam a nice dude i share the workflow!

Wishlist / stuff to startup
() Windows 8 or 8.1 ...point!
() Kinect SDK 2.0 not 1.8 ( didnt work 4me ) from MS page
NOTE: Drivers are in this SDK
() 64bit of course
() 8GB
() Intel i5 or higher
() DirectX 11 graphics card
() big n fast(!) HD
() USB 3.0 ( carefull: not every device is working, google be4! )
direct connections!
() MS Kinect Adapter ( +- 50Euro )
() Kinect XBOX one or Windows V2 ( did not test Kinect360 ...maybe i will )
() 2nd Kinect for "360° mocap's" ( each +- 140Euro )
() iPi MoCap Studio ( free trial will work 30 days )
() iPi Recorder
() fantasy in your brain

Very usefull
() Fragmotion ( forget Milkshape in this case btw )
() BVHacker ( must have for basic n quick edits of BVH )
() (some) Knowledge about motion blending
( how to move correct 4ex walk anm: last frame same as first frame )
() Autodesk FBX Converter
( free, thank u Malice that u reminded me btw grin )
() Any Game Engine like 3dgs grin

Workflow
() Capture your movement ( iPi Recorder [depth 3d infos etc] )
40sec movement needs +- 15-30 minutes "rendering/tracking" time
() Track your movement ( render video to model )
() Postprocess filter is used to auto "cleanup" mocap data
() Retarget bones with your gamemodel ( nearly automatic done by iPi )
NOTE: I used FBX 2012 ASCII. model display sucks in Editor, but i
dont care cause bones are working
() Export MoCap data to BVH file
() If you want u can now edit the BVH file in BVHacker ( free )
Like "stick model to center ( walk animations )"
() Open a Editor like Fragmotion and apply the BVH
() Export to 3DGS MDL
NOTE: Save way: export to MS3D, open in MS3D, export to MS3D ASCII,
import in MED and save as MDL ( may fix nearly all possible errs )
() Thats it grin FREAKY !!!

After one day i was able to record about 30(![fact!]) animations. I tested
them ingame. Most of them i guess ill use later. So i did a fully
re-animate of a zombie model with 2200 frames in two days...gameready ( of course not MetricMinds Quality but... ).
Note: I resampled amount of frames down to 3 times with BVHacker, still
they look smooth and flowing. I was able to record with 30fps all the
time, solid. If you thinking about investing into a Kinect MoCap Device,
i can say: Do it!


Note about the videos below: Workflow is realtime! I only stoped and
restarted the vids cause of the rendering time! Everything else is chilled
realtime.


Video1
The motion capture depth video via iPi Recorder and only ONE(!) Kinect
https://www.youtube.com/watch?v=b7-JDhPX_vk

Video2
The tracking aka rendering process ( depth video to 3d model )
https://www.youtube.com/watch?v=IvkUuUd9xOs

Video3
The "cleanup" postprocess and import into editor, finally export to 3DGS
https://www.youtube.com/watch?v=qh-a-ELGjYo

If you have any questions ask. Next 27days ill record until my feet start
to blood...i mean all that shit, fu** animations, dance animations ahhhh
cutscene animations ahhhhhhh Alien Invasion Head Explode Animation grin

Bad thing btw: After 30days u need to pay iPi Soft in intervals
( 4ex 1 year basic : 345$ ... while thinking about, this isnt that
much for that GREAT Software ). I hope some free ( good ) tools will
appear next years. If not, guess iPi gots a new customer...me grin

edit: When recording its a good tip to ähm...do it naked btw! Dont wear gigantic pants, like i did in this Video wink

edit2: Note the model only "moves" in animation cause i did workflow for a walking animation. To keep model staying like in the BVH use BVHacker before merging the animation.

PEACE !

Last edited by rayp; 07/06/15 16:07.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;