ENTITY *light = ent_create(NULL, position, action); light->lightrange = 100; // Or similar // Switch on/off if(toggle) { light->lightrange = 100 - 100 * (light->lightrange > 0); }
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de