Yes would be nice. I read the same some hours ago. Pros were talking about Animation stuff, all said forget Brekel. iPi seams to be the choice what i read everywhere. iPi soft + MotionBuilder = MoCap std.
For me i can say, it works nice with only one Kinectdevice installed. iPi works nice and logic.
Currently iam working on that Problem that mocap BVH riggs Switch 180° and grow when importing to game model. Ill try to edit the BVH by hand (maybe ill write a tool) and ill test BVHacker. I read setting bone - angles in MOTION section of BVH all to zero in first frame solves the Problem and the BVH fits the game skelleton perfect.
edit: Found the problem with target character...i guess
Thanks for any tips
Last edited by rayp; 07/04/15 00:03.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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