Yes would be nice. I read the same some hours ago. Pros were talking about Animation stuff, all said forget Brekel. iPi seams to be the choice what i read everywhere. iPi soft + MotionBuilder = MoCap std.

For me i can say, it works nice with only one Kinectdevice installed.
iPi works nice and logic.

Currently iam working on that Problem that mocap BVH riggs Switch 180° and grow when importing to game model.
Ill try to edit the BVH by hand (maybe ill write a tool) and ill test BVHacker. I read setting bone - angles in MOTION section of BVH all to zero in first frame solves the Problem and the BVH fits the game skelleton perfect.

edit:
Found the problem with target character...i guess

Thanks for any tips

Last edited by rayp; 07/04/15 00:03.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;